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The issue most folks have with the microtransactions is the fact that they have an actual impact on gameplay. Games like Overwatch and Destiny 2 have similar loot boxes, but they offer cosmetic items like skins or emotes. Those items don’t have an impact on the way the game is played or whether or not a player has an edge over their opponent. In Battlefront II, Star Cards have the potential to unlock weapons, upgrades and even stat boosts. The issue is that balance can’t exist if a player has equipped all legendary Star Cards that max out their gear and even grant abilities such as faster health regeneration. Folks would have issues if that was available in a standard game, but the real rub here is that players can actually pay to unlock those upgrades faster. This is exactly the kind of for-pay content the industry took a huge step away from years ago, so it’s understandable that players are edgy now that it seems to be making a return.